﻿using System;

namespace Melee.DataContract.Views
{
    public class CityView
    {
        private string m_Id = null;
        public string Id
        {
            get { return m_Id; }
            set { m_Id = value; }
        }

        private string m_Name = null;
        public string Name
        {
            get { return m_Name; }
            set { m_Name = value; }
        }

        private Int32 m_X = 0;
        public Int32 X
        {
            get { return m_X; }
            set { m_X = value; }
        }

        private Int32 m_Y = 0;
        public Int32 Y
        {
            get { return m_Y; }
            set { m_Y = value; }
        }

        private Int32 m_Width = 0;
        public Int32 Width
        {
            get { return m_Width; }
            set { m_Width = value; }
        }

        private Int32 m_Height = 0;
        public Int32 Height
        {
            get { return m_Height; }
            set { m_Height = value; }
        }

        private string m_Img = null;
        public string Img
        {
            get { return m_Img; }
            set { m_Img = value; }
        }

        private Int32 m_Troops = 0;
        public Int32 Troops
        {
            get { return m_Troops; }
            set { m_Troops = value; }
        }

        private Int32 m_Durable = 0;
        public Int32 Durable
        {
            get { return m_Durable; }
            set { m_Durable = value; }
        }
    }
}
